Why modo




















With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time.

With Modo, every job you do becomes easier, as you continually develop new efficiencies. Modo offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities included.

Powerful rendering for Modo artists. V-Ray is a complete interactive lighting, shading and rendering toolkit, giving you full control over the entire creative process, from real-time look development to the final frame. Built to handle the toughest projects and biggest scenes, the V-Ray plug-in for Modo is designed to fit into any production pipeline. Using Vray Next for Modo bring you a lot of advantages and we could mention some as below:.

V-Ray also allows for a smooth transfer of assets between Modo and other applications such as 3ds Max and Maya enabling you to finalize your scenes in your preferred environment. New shaders pump up the render speed too and in addition GPU becomes 2x faster. Plus with the improved V-Ray Denoiser, you can denoise each render element for even more control in post-production.

Spice up your designs with some new lens and motion blur effects common for digital and cell phone cameras. V-Ray Next for Modo also comes with new options for advanced line control enabling you to create non-photorealistic, cartoon and cel-shading effects.

As you may know, you can choose between multi-core CPU and GPU-accelerated rendering for complete creative control and fast results.

As a result, users will be satisfied with CPU server performance at iRender. These servers are the ultimate online solution for Vray for Modo rendering allowing up to multiple, powerful GPU multi-card servers.

It is currently available when using the Intel or OptiX denoisers. Quickly load in all related images, and then set their effect based on the effect in the name of the file.

Disable IK enables you to do just that by tweaking joint placement even after IK is set up. In its first iteration for Modo This provides users with additional options to reduce render times by accessing one of two options available: Bilateral and Median.

Building on our award-winning MeshFusion toolset, Modo This powerful enhancement makes it easier to leverage complex meshes and allows for holes to create the impression of complex negative forms like fan grills with mechanical components that are visible inside a surface. Modo 13 adds non-destructive editing of specific actions through the new Animation Layers feature, where each layer can be controlled to override or apply additively in a top-down format. Masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.

Modo is unique in how it enables users to create customized workflows tailored to the needs of an artist or project. Modo Bridge for Unity adds similar functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation. Users can transfer Meshes, Instances, Textures, Materials, and Cameras between Modo and Unity with bilateral communication, allowing artists to move items back and forth between either application.

The UV toolset in Modo The new UV Cut Map allows artists to define sets of selections that are color-coded and displayed on the model in the 3D viewport. By opening up Modo Other enhancements to the User Interface include the ability for an artist to drag and drop entire scenes from the preset browser, loaded as a reference or as a proxy item, allowing increased flexibility when reusing assets. Modo Bridge for Unity adds the same functionality that was present in the Unreal Bridge, now through a shared interface to streamline interaction with real-time scene creation.

Elevated Animation Workflows with Layering Systems. These are the configurations that Foundry has tested with Modo. Due to the constantly changing and wide variety of computer hardware available in the market, we are unable to officially certify hardware.

The first of three releases in the Modo 15 series, MeshFusion has been re-envisioned from the ground-up to improve performance, refine user-experience and reduce technical barriers. MeshFusion has also received technology updates that further enhance this powerful toolset.

Rig Clay, Command Regions and Form Presets have been updated to support meshops, continuing Modo's commitment to user-custmization. QuickCam has also been added to mPath allowing for faster iteration. With Additional features and enhancements throughout modeling and animation, the stage is set for a spectacular 15 series. With meaningful features and enhancements across the application, Modo Modo defined good modeling workflow With every release it has grown in power and flexibility.

Users can rapidly create and manipulate geometry with a tremendous array of context-aware tools. New additions to the 15 series include Unsubdivide, enhancements to Chamfer Edit, and support for overlapping boolean islands.

Offset Curves also now supports more curve types, continuing our dedication to the direct modeling toolset. When we add or enhance a direct modeling tool, those changes are applied to our procedural toolset. This has led to a robust set of modeling tools that can be edited at any modeling stage.

The 15 series has added support for Loop Slice and Unsubdivide. Mesh Fusion workflow has been completely revised for ease-of-use. It also now supports accurate edge weighting and low resolution meshes to further enable creative exploration.

Modo is renowned for its powerful preview rendering window. Users can now get instant, in-context feedback for this groundbreaking renderer in Rigging and Animation are often treated as an isolated set of features.

Instead, Modo treats these tools more holistically, emphasizing their use in asset creation, design iteration and communication.

Rig Clay, enables user-defined gestural control and now supports control of meshops. With every release of Modo, performance improvements are treated as a feature. However, in a 3D application, that means different things in different areas of the application.

In Furthermore, the MeshFusion Workflow overhaul addresses performance from a workflow and design perspective making MeshFusion a joy to use. The viewport in many 3D applications started as a quick preview renderer. Modo helped evolve the role of a viewport into a functional and customizable authoring environment. Enhancements to Command Regions and Rig Clay further this commitment. The addition of depth-of-field to the advanced viewport lets users refine camera settings interactively without having to launch a full render and the new MeshFusion workflow emphasizes viewport-centric workflows, setting the stage for the Modo vision of the future of content creation.

Modo 15 — licencia perpetua. Sea el primero en opinar sobre este producto. Faster iterations With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time. Out-of-the-box value Modo offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities included.

Gaming with Modo Mobile game company Wooga develops successful story-driven casual games. Unify the campus experience When your campus goes digital, you need a platform that unifies the digital campus experience. As an all-in-one, no-code platform, Modo makes it easy to launch and maintain a campus app that puts all resources at the fingertips of your campus community.

From students to faculty to alumni and friends, you can personalize the app for each of your audiences to streamline everyone's access to the right tools and resources. Connect employees with essential resources. Connect employees with all the tools and resources they need to be successful, regardless of where they are working.

Ease day-to-day employee life. Empower employees to do everything from catch a shuttle bus, reserve a desk, and find a coworker to pick a local lunch spot and book a meeting room - right from the palm of their hands. Deliver a modern, personalized workplace experience. Tailor the digital workplace experience to each user with personalization that helps you win the talent war, boost employee engagement, and streamline essentials like communication and onboarding.

Seamless integrate with third-party providers. Integrate with virtually any outside data source to provide your users with access to all tools in one centralized location. Streamline communications to employees. By harnessing powerful communication tools, you can easily send push notifications to all employees or select ones.

Create a personalized employee dashboard. You can use a variety of matcaps and textures to better pre-visualize your models without having to unwrap or shade them. Features like the Variation texture layer allow you to apply different values to your meshes, based on several parameters, such as mesh parts, particles or items objects.

Custom brushes, stencils, height maps from meshes, nozzle options for graphic tablets and more are at your disposal, and all for use with a responsiveness that allows every change to be viewed instantly on both the viewport and the preview renderer. The Shader Tree operates on a layer based hierarchy similar to Photoshop, but with each layer allowing you to quickly toggle certain shading attributes for viewport preview, easily assign material layers to items or mesh components, and on top of that, MODO ships with a nice collection of presets for quickly and easily defining surfaces for your models.

A Pass Group can contain any number of Passes which store different values for assigned channels, which means you could switch between multiple iterations of your scene elements, and organize those iterations however you choose.

Imagine how much quicker your turn arounds could be! Many MODO render farms are available on the market, and the large competition means competitive prices and levels of technical support.



0コメント

  • 1000 / 1000