Many Amherst men served as guards at the barracks near Charlottesville where the British soldiers taken prisoner at Saratoga were being held. Others were called out to fight Indians on the frontier or to relieve state forces at nearby garrisons.
Some tours involved nothing more glamorous than gathering provisions or driving herds of cattle. Most Amherst militiamen saw little real action until when they were called on to provide men to fight in the Carolinas.
One ill-fated company was at the Battle of Camden in August when the men broke and ran away along with the rest of the Virginia and North Carolinia militia. Another company of Amherst militiamen was ordered south in March to support General Nathanael Greene, but arrived too late to take part in the Battle of Guilford Court House. When Virginia was invaded beginning in January , the Amherst militia was called out numerous times as the British seemed to march at will throughout large areas of the eastern and central regions of the state.
A number of Amherst County men reported having served under the Marquis de Lafayette in the summer of that year, and some fought in the Battle of Green Spring against Lord Cornwallis. As Generals Washington and Rochambeau arrived in Virginia in September to begin the siege of Yorktown, Amherst militiamen, along with those from many other counties, were called up to support the regular army.
By the end of the Revolution, some Continental Army officers had learned what the militia could — and could not — reasonably be expected to do. Although the militia was seldom able to stand up alone to British regulars, it nevertheless made a number of important, even vital, contributions to winning independence.
View Site Map. Donations to the Jamestown-Yorktown Foundation, Inc. Zoe Athame. Louis deGuerre wrote: My only regret was the endless pain it took to get my Caldari standing back up after butchering so many of the fascists. Drunken Yordles. Lost Greybeard. I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.
If you don't care about being locked out of certain areas, it's fine. It's the only way to directly buy a lot of the better faction gear, as well though you can still access it on the open market for a much larger price. Lost Greybeard wrote: I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc. ISD Athechu. Hello Amela Blade, The militia involves alot of pvp, there is a risk of losing your ships, so only join if you feel you are ready.
You also start to lose standings with the enemy nations of those factions. You also limit which space you can enter so you need to be careful when you join.
Petrus Blackshell. Faction warfare is really fun and cool, but I would counter-recommend joining the main militia rabble. When I was a newbie, I joined them after I finished my tutorials, and I really hated it. Their fleets are of really bad quality, there is little sense of camaraderie or cooperation, and it's full of spies. Find a newbie-friendly FW corp like mine and join it.
You'll learn much more and have more fun doing that. You want to be extremely wary of the faction standings losses you will incur by being involved in faction war. At first the numbers seem small, surely fixing them later in your career ought to be straightforward? The importance of faction standing - being able to travel, explore and meet new people beyond simply where you start playing it.
Petrus Blackshell wrote: If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot. Velarra wrote: Petrus Blackshell wrote: If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot.
Petrus Blackshell wrote: Velarra wrote: Petrus Blackshell wrote: If you're big on a PvP lifestyle, the price is definitely worth having a ton of things to shoot. Zoe Athame wrote: Lost Greybeard wrote: I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc. Lost Greybeard wrote: Zoe Athame wrote: Lost Greybeard wrote: I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.
Petrus Blackshell wrote: Lost Greybeard wrote: Zoe Athame wrote: Lost Greybeard wrote: I'm not a fan of FW because not being able to enter certain spaces limits your ability to join certain corps, meet certain people, etc.
Petrus Blackshell wrote: You still get LP rewards from plexing, more targets, no "pre-planned" fights, lowsec pirates messing with you, actual objectives to conquer and fight for, and multiple organizations on all sides, each with their own history, politics, and goals. All of this is missing in RvB. Ed: not that there's anything wrong with that, but in my opinion FW is more fun. Previous Topic Next Topic.
Caldari Provisions Caldari State State War Academy Caldari State 1. Joining in faction warfare the militia has advantages and disadvantages. You will be able to shoot people from the opposed militia in space so easy PvP and you gain access to FW missions which pay out good.
The "downside" of this all is that you will ruin your faction standings to the opposite faction Some see that as downside, others don't to the extend that you won't be able to enter their space even after you leave faction warfare. Caldari fight Gallente and Amarr fight Minmatar. Red vs Blue are 2 alliances that are at constant war with each other within certain rules and regulation.
This means you can fight them in certain areas Believe The Forge region with the exception of Jita system while you still can do missions in peace somewhere else. Jump to: navigation , search. Category : Faction Warfare. Namespaces Page Discussion. Views Read View source View history.
This page was last edited on 10 June , at Killing enemy militia in NPC corp 3.
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